Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jan 04, 2009, 12:44 AM // 00:44   #1
Frost Gate Guardian
 
Join Date: Mar 2008
Advertisement

Disable Ads
Default to ANet: Ways of balance

I started writing a reply to this thread, but the realized I wanted to say a bit more and a bit more general.

I was very impressed with last skill updates and most importantly that a whole bunch of skills received a complete rework. Now I don't agree on some of the actual changes, but I very much like the idea of taking something that was fundamentally useless and giving it a new function.

It is not just personal preference. Take the above thread for instance. Some say Palm Strike needs 10e and 15sec recharge, others - just 8sec recharge, while third say any change whatsoever will kill it. Why is it important to understand that number crunching is an aprior known way to fail. Because the way GW is built (maybe not designed, but it is what it is). Everything must be perfect.
Take weapon mods. Who in his right mind uses 14^50? Nobody! Everyone wants want those 15%. But why? 1% is so negligible, most of the time it will fail to make up even 1 point of damage. Because perfect is easily obtainable, and majority will not settle on anything less.

Same deal with skills. Make Palm Strike 8 second recharge - still overpowered. Make it 10 sec - wooops, it is not used anymore (please don't debate these numbers, they are given just as an example). Why? Because suddenly it became inferior to something else, even if it is just by 5% effectiveness.

Anyway, what I am trying to say here is that we need more of these creative solutions to balance problems. Instead of constantly adjusting numbers, which has proven to be somewhat futile, add new functions and conditions. Do not reduce the power of the skill itself.

For instance idea for Palm Strike that I found very interesting: Keep it as is. But in the fine print add: "If this skills fails (interrupted), the damage and cripple applied to caster". So the skill itself is still very powerful, but if you are not careful... BOOHOO, watch what you touching next time.

We need more skills like this. Powerful effect. Serious drawback.
Frenzy and lately Primal Rage would be a good example.
Mediocre skills with no drawbacks will only keep sliding onto either side of balance (overused, unused) adding to the gray mass.
Robbert Monga is offline   Reply With Quote
Old Jan 04, 2009, 01:27 AM // 01:27   #2
Desert Nomad
 
Puebert's Avatar
 
Join Date: Oct 2005
Profession: Mo/
Default

I don't think so.
Because what you've done, is made interruption skills more powerful.
And, what if your target dies mid-cast? Should you be punished for trying to finish off an opponent?

I'm not a good balancer, so I don't want to throw around suggestions that will just be shot down, but I don't want to have skills that huge downsides if something doesn't go according to plan.

Imo, the reasons most skills are bad are just because they only do one thing (there are exceptions of course).

Like, skills that ONLY block. [[Magnetic Aura], [[Deflect Arrows], [[Protector's Defense], [[Dryder's Defenses], etc.

Now, good blocking skills (such as [[Lightning Reflexes]) do more than just block. They provide some advantage over these skills.

Skills that are good often have multiple uses.

Yes, there are some popular skills that only block, [[Aegis].
But the reason this skill is good, is because it uses that function and applies to to up to 8 people.

So, most of the time, its just because they only have one use.
Puebert is offline   Reply With Quote
Old Jan 04, 2009, 01:59 AM // 01:59   #3
Banned
 
Dr.Jones's Avatar
 
Join Date: Jul 2008
Default

imo lightning reflexes needs to be nerfed. its almost an exact copy of escape and when used with it you can keep 75% blocking for way to long.
Dr.Jones is offline   Reply With Quote
Old Jan 04, 2009, 10:51 AM // 10:51   #4
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by Dr.Jones View Post
imo lightning reflexes needs to be nerfed. its almost an exact copy of escape and when used with it you can keep 75% blocking for way to long.
Lightning reflexes lasts up to 11 seconds with a 30 second recharge. Do you honestly think that needs a nerf?
Arkantos is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
ITT the level 20 base HP is 240 and ANet will no longer balance skills Mechz The Riverside Inn 14 Jan 08, 2008 05:30 PM // 17:30
Be Vigilant The Riverside Inn 97 Dec 24, 2007 10:05 AM // 10:05
they call this balance?gg anet... Water Angel The Campfire 92 Jun 20, 2007 09:35 PM // 21:35
Does Anet Know How to Properly Balance a Metagame? Captain Robo The Riverside Inn 138 May 03, 2007 10:46 PM // 22:46
Mercury Angel The Riverside Inn 6 Feb 28, 2006 09:58 AM // 09:58


All times are GMT. The time now is 04:20 AM // 04:20.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("